Graphical
Arrange Window
With the
sequenceXtra behaviors it´s easy to build a graphical interface
to your sequencer. Just drop some behaviors and youre done. The main behavior
in this step is the "Arrange Edit" behavior. All the others
refers and "talks" to this one.
- First
select "5 Graphical Editors" under SequenceXtra in
the Library palette
- Attach
the behavior "Arrange Edit" to sprite 45 (the arrange background).
Set the properties like the image on the right.
- Drop the
behavior "Bar Numbers" on sprite 46 (the bar number sprite)
set Group ID to 1
- Use the
behavior "Position Pointer (Graphical)" for sprite 47 (it´s
just a line with a marker on top)
set Allow Dragging to FALSE
set Group ID to 1
set the cursors to arrows
- Attach
the behavior "Set Locators (Graphical)" to sprite 48 &
49
Sprite 48 is #Left and should default on bar 1
Sprite 49 is #Right and should default on bar 5
- Use the
behavior "Zoom Button" for sprite 50 & 51
Sprite 50 is for zooming #In and 51 for #Out
TargetSprite is 45
- Attach
behavior "Scroll Button" to sprite 52 & 53
Sprite 52´s direction is #Left and 53´s #Right
TargetSprite is still 45
- Drop the
behavior "Set Tool" on sprites 54 - 57
Set the properties like this:
| SpriteNum |
Select
Tool |
AutoSelect |
| 54 |
#Arrow |
True |
| 55 |
#Pen |
False |
| 56 |
#Eraser |
False |
| 57 |
#Scissors |
False |
- To make
these sprites (54 - 57) react visibly you must add the behavior "Button
Group" from Library Category "6 Additionals".
Set Group ID to 3.
|