Tutorial - page 5
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Build your own sequencer shockwave with sequenceXtra and sequenceXtra behaviors.

Add Track Functions

In this step you will add a few (6) behaviors to many (16) tracks and change a huge amount of properties. Some times you will find it easy to drop the behavior on the sprite on the stage, other times you may prefer to drop them in the score window. Some times it´s a good way to first select all the target sprites and then drop the behavior on all the sprites at once. (I think this method is the best for the "Show/Set Mixer Functions" and "Track Quantize Popup Menu" behaviors). In those cases you first set the properties for all sprites together and then change the properties (mostly the track number) that differs. However, there will be a lot of clicking and dragging in this step, so be prepared:
Stand up, shake your body (at least your hands) and go on!

  1. Open the Category "2 Track Handling" in the Library Palette
  2. Add the behavior "Show Track Instrument" to sprites 59 - 74 and set the track number to the corresponding track.
    This makes your program show the Instrument you select with the Instrument Popup Menu or the Instruments already set for the tracks in an opened file.
  3. Add the behavior "Select Track" to the same sprites (59 - 74) an set the track numbers right. Also set the Ink when selected to #Ghost and Midi Thru to True. This makes your program select the track when you click it. It will be hilited (Ghost ink) and the Midi Thru will be set to this track so you here the right sound when you play n your MIDI keyboard.
  4. Use the behavior "Track Instrument Popup Menu" for sprites 75 - 90. Set the correct track numbers. This behavior creates a popup menu with all the instrument names in a GM-synth. (You can edit the names later - the popup member is called sxInstrumentNames)
  5. Drop the behavior "Track Quantize Popup Menu" on sprites 91 -106. Set the correct track numbers. This creates a popup menu for quantize values. Quantize is use to correct the rhytm in your recordings.
  6. Drop the behavior "Show Track Quantize" to the same sprites (91 - 106) to show the selected quantize value for that track. Set the correct track numbers.

Now you will create volume faders for all 16 tracks. This makes it possible to mix the music after recording it. With the behavior "Show/Set Mixer Functions" you can create faders for controlling volume, panorama, chorus and reverb, but in this tutorial I think it´s enough with volume.

Drop the behavior "Show/Set Mixer Function" on sprites 107 - 122 (the volume faders) and set the properties according to the image on the left. Make sure you set the track number to the corresponding track.

 


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